Posts

Curves and Nurbs in Maya

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This post is to clear up a few of the lessons I gave over the past week. It seems a few of you are not familiar with curves and nurbs. As I have previously stated (not on this blog but in lessons), a curve is a line that is made up of a collection of points.  Yes, this is an overly simplified definition, but it works for what you will be doing with curves. You cannot really see it in a render so you have to add some sort of surface to it, either by adding more curves and making nurbs or by putting an actual mesh with it. That is where the lessons came in. Curves were used to make either the outline of the model or the whole model itself, then converted to mesh. This is perfect for things that are cord-like, hard surface with sharp edges, that have clearly a define profile, or that can be created by revolving a profile around a pivot point or axis. The end result in all the lessons was the same. To export an obj file to import into Second Life. Because of this, the curves and/or nur...

Blender 2.8 Intro Tutorials

Here is the playlist for the Blender 2.8 Tutorials. For those of you starting out in Blender it will be easier. If you are switching from Blender 2.7 or older then you may have some issues adjusting. My advice is to act like you are learning a new program from scratch, and try following the tutorial. If you try to nitpick every little difference then it will take you much longer to learn it. After you get done with the tutorials try building something simple from beginning to end. Make sure to try to texture it and output it so that you get used to the workflow. Blender Fundamentals 2.8 Playlist  

Wood Texture Using Genetica 4.0

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 Wood1.gtx Here the file for the wood texture. Tutorial coming soon...

Open Collar Themes

I am far from being an open collar expert, but I have helped a few people with the scripts and settings in the past. So, here is my basic understanding of how to set up the themes in the collar. You need to create a notecard and name it .themes (do not forget the . at before the word themes) Notecard Layout Theme Names Each theme needs a name which is encased in square brackets The example below creates a theme called Mytheme  [ Mytheme ]   Changing Textures  In the line below that you need the name of the part (each part needs a different name) followed by a tilde then the UUID of the texture you want to apply. To copy a UUID you must have the texture in your inventory. You can get it by right clicking on the name of the texture in the inventory window and selecting Copy Asset UUID. The example below changes the texture for the part of the collar named Strap Strap ~  texture=645726e4-bb1b-2973-9b0e-fb7fffabd709 Changing Colors I...

Making an Animated Texture for Second Life

 Animated Textures for Second Life Animated textures in Second Life work differently than animated gifs. Now there are scripts and software out there that will let you convert animated gifs into images that will work in Second Life, but if you make them yourself you will have much more control over the outcome. All animated textures in Second Life work by adding a script into the object the texture is on. There are two general categories for animated textures, ones that move around one from, and ones that change frames.  The ones that move around a single frame are the easiest, because to animate them you just need a script to slide, rotate, or zoom in and out of the texture. The ones that change frames require you to set up an image with multiple frames; these are the ones this tutorial will cover. For examples of the lines of script you would need to animate your texture please visit http://wiki.secondlife.com/wiki/LlSetTextureAnim . On the image you have to divide it ...
Blender Beginners: Using Curves to Make a Rope Adding a Curve to the Scene: To add a curve you can use the hot key Shift + A then go to Curve then to Bezier Or you can go to the bottom of your screen where it says Add, then choose Curve, then Bezier Editing the Curve The hot key to go into edit mode is Tab Or at the bottom of your screen you can click where it says Object Mode and switch it to Edit Mode *Note: You can scale (Hot Key S), grab (G), and rotate ( R) in Object Mode, but that can give you strange and unexpected results when dealing with curves so I would only recommend doing that in Edit Mode. You can see the default curve more easily from Top View, the hot key is 7 on the Number Pad, or at the bottom of your screen you go to View, then Top. In Edit Mode, and looking at the curve from Top View, you will see that it has a few parts to it. The structure of a curve It has 3 basic parts Control Point Handle Se...