Curves and Nurbs in Maya
This post is to clear up a few of the lessons I gave over the past week. It seems a few of you are not familiar with curves and nurbs. As I have previously stated (not on this blog but in lessons), a curve is a line that is made up of a collection of points. Yes, this is an overly simplified definition, but it works for what you will be doing with curves. You cannot really see it in a render so you have to add some sort of surface to it, either by adding more curves and making nurbs or by putting an actual mesh with it. That is where the lessons came in. Curves were used to make either the outline of the model or the whole model itself, then converted to mesh. This is perfect for things that are cord-like, hard surface with sharp edges, that have clearly a define profile, or that can be created by revolving a profile around a pivot point or axis. The end result in all the lessons was the same. To export an obj file to import into Second Life. Because of this, the curves and/or nur...